@brewskhee You can blame that solely on Call of Dootie, not consoles. Consoles have had beast, skill-based MP games too, like Killzone 1, TimeSplitters, Perfect Dark, Goldeneye, etc.
quakers don't give a shit about the grahpics (= they like a game for it's gameplay and physics, the need for quick reactions and thinking in a first person shooter (= even 16 years later since the release of quake 1 competitions are still going and it's just a recent thing that q1 up to q4 has made the transition to quakelive.
@brewskhee yep, people are too lazy to think this days i guess, thats why its much profitable to make easy games that even retards could play normally (fix me if im wrong, thats only conclusion i could get to). as an example, counter strike had much bigger audience than q3, and I find it ridiculous.
@styrubaor If I post video proof will you post a video of you printing off your post here on a sheet of paper and eating it? Even quake ONE looks better than this have you ever played a single quake game?
@supasonicman I Really doubt that. The game was produced in 97 and was mad to run on a dial up connection eg the extremely undetailed enemy. It sounds like some creative bullshitting on your part.